![]() It’s story, without spoilers, is geared around the opportunity to be a raider gang leader, and will ultimately add a raider pseudo-faction to the Commonwealth. You want to be a higher level, but depending on how you roleplay, you want to be there as early as possible. If you are going to the Glowing Sea, you are probably near a point where it makes sense to go, though it might be better if you do finish just a couple more quests.įor NW, it’s in a weird place. Far Harbor adds a great deal of depth to the base story and the ethics question of who and what synths are. With Far Harbor and Nuka World, you should be able to complete the challenge presented, just a matter of whether you want to go yet. The VT workshop is even shorter, bridging the gap between the story DLC and the item pack DLCs. It has a story, but it’s not a very long DLC at all. Automatron gives you the ability to craft robot settlers and gives you a nifty settlement location. I would do Automatron and the Vault Tec workshop as soon as you are able. ![]()
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